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INFORMATION DESIGN - EXERCISES

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04.02.26 - 14.02.26 (Week 1 - Week 2)  Michelle (0373843) Information Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Exercises TABLE OF CONTENTS 1. Class: Lectures, Tutorial, & Practical 2. Exercises: Process Work 3. Feedback 4. Reflections CLASS: LECTURES, TUTORIAL, & PRACTICAL Week 1 (04/02/2026) Information Design :   Design to deliver information - clarity of message first, then aesthetic. Flip Topic 1: Infographic meaning, examples, and its different types. infographic  by Group C - Green Team Bonus Marks Question : Why is it that making people take action is the hardest step in infographic design? Some infographics could be overwhelming due to the many amount of information provided causing cognitive load. Most infographics are made to be understood simply and attractively, so they're good in educating but they could be lacking i...

INTERACTIVE DESIGN - EXERCISE 3: RECIPE CARD

23.10.25 - 30.10.25 (Week 5) Michelle (0373843) Interactive Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Exercise 3: Creating A Recipe Card

APPLICATION DESIGN - PROJECT 2: UI/UX DESIGN DOCUMENT

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24.09.25 - 15.10.25 (Week 5 - Week 9)  Michelle (0373843) Application Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Project 2: UI/UX Design Document TABLE OF CONTENTS 1. Lectures 2. Process Work 3. Feedbacks 4. Reflection Lectures Week 5 (22/10/25) Introduction to User Experience Research Positive user experience (understanding what user needs) > advertising. Conducting Research Try to approach directly - In person experience: first-hand stories , more accurate info, not just imagery Usability impacts everyone, every day - everybody have their own stories. Clarity > features Understanding behaviours, needs, attitudes - observation & feedback collection. Role of UX Design Understand user goals, needs, motivation to use Understand how user interact with the current system Understand user emotions in using Evaluate & improve UX Researchers Dut...

INTERACTIVE DESIGN - PROJECT 1: WEBSITE REDESIGN PROPOSAL

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16.10.25 - 30.10.25 (Week 4 - Week 6) Michelle (0373843) Interactive Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Project 1: Website Redesign Proposal TABLE OF CONTENTS 1. Lectures 2. Process Work 3. Feedbacks 4. Reflection Lectures Week 4  Dreamweaver Tutorial Table tr (table row) > td (table data) colspan & rowspan Table CSS allows website design using layout Initially layout is created using table. There are defaults - want to change, overwrite. issue: aesthetic, UX, performance Week 5 HTML ( Hypertext Markup Language) Attribute = A modifier that provides additional information about an HTML element or adjusts its behavior and display. Always included in opening tag. One element can have multiple attributes, separated with space. E.g. src for img element, href for a element,...

INTERACTIVE DESIGN - EXERCISE 2: HTML - PERSONAL PROFILE PAGE

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09.10.25 - 16.10.25 (Week 3) Michelle (0373843) Interactive Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Exercise 2: HTML - Simple Personal Profile Page TABLE OF CONTENTS 1. Lectures 2. Process Work 3. Feedbacks 4. Reflection Lectures Week 3 (09/10/25) The Web & Language Internet = infrastructure. Web = get information, share files - through the internet. History Invented in 1980s by Mr. Tim Berners Lee. Initially not for public (restricted). Full text, no graphic Speed: 56kbps Formerly, website design need to be adjusted to different web browsers/platforms. The Web Governed by World Wide Web Consortium (W3C). Use standard languages, codes. Domain name = url  To have url - needs to subscribe (pay regularly), needs a se...

INTERACTIVE DESIGN - EXERCISE 1: WEB ANALYSIS

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25.09.25 - 02.10.25 (Week 1) Michelle (0373843) Interactive Design / Bachelor of Design (Honours) in Creative Media / Taylor's University Exercise 1: Web Analysis TABLE OF CONTENTS 1. Lectures 2. Process Work 3. Feedbacks 4. Reflection Lectures Week 1 Introduction to the module. No lectures yet. Week 2  Usability Principles (Shared Online) Consistency , for visual elements & functionality - look & work harmoniously throughout all elements. Simplicity , minimizing steps in a process, obvious symbols & terminology > difficult to make mistakes. Visibility , making user understand by looking - make it noticeable. Feedback ,   result of interaction - signaling success or failure. Error Prevention , reduce mistakes (e.g. confirmation label pop up). Process Work ...